There is a lightness here, even in the dark things. The simplicity of its 2D art style, though, does much to make even the most imposing enemies – or your own stoic little bug warrior – easier to take in.
You can’t help but feel small, a bug moving through underground caverns, fighting enemies often several times your size – so that jumping around them, using your size as an advantage is usually smarter than attacking head-on. The simple white/twilight blue coloring of most of the world, the small and careful audio details – this is a world muted by ruin, and you’ll often feel like an unwanted interruption, disturbing the silence of NPCs or a slumbering monster.
But Hollow Knight also gives you space for this reflection.